To day i decided to see if i could create a chain simulation, but its more of a rope simulation with a chain mesh applyed to it.
Basicly this is a rope simulation on a simple line/spline which is divided about 30 times, then i applyed a chain mesh which i model'ed to it by using the skin modifier.
Note i did not mental ray render as i had no time, so tomorrow i will render it again and upload.
YouTube Link http://www.youtube.com/watch?v=qX78OaLQoB0
And a picture here
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