Tuesday, March 15, 2016

Almost married.

Almost married 


Almost married and we are so excited now less than a month to the big day. 
Everything is paid for and all our debts are cleared up now. Dresses are matching and honeymoon is in Cornwall. 

I don't really update this page but just found out that my ex is going crazy for me it's so funny,  Josie has pissed her off. 
Don't know why but my ex's keep contacting my partner and we get a kick out of it x

So my life is full of laughs now,  I doubt I'll  be updating this blog again. 

Sunday, October 4, 2015

Engaged to be married.

Hi it has been a long time since I have posted something, so maybe it's time for an update.

First of all I'm found my soul mate Josie and she is an angle who knew it was my friend of 3 years, she accepts me for who I am and is very supportive of me. She rocks my world and on the 12 th of august she proposed to me and the answer was a yes with a massive kiss and hugs. Every day I wake up to the girl I love laying next to me in each others arms and it truly is the best feeling one could ever have, she has no idea how much love I have for her aldo I do try my hardest to show her and give her the live she deserves.

My hormones are changing my body, my breast have developed and I have my first fitting bra, my body shape is changing also my skin is a lot more pink.. My hair is getting longer and I've found that blond is my favourite colour however due to me having thin hair I can not dye or dip dye so I'm unsure what to do about the problem.
The hormones has also changed my mind a lot and I no longer find myself enjoying 3D art as much as  I use to so it is doubt fall I will continue down this route and will have to rediscover my self.
I'm starting to fall in love with clothes and thinking about creating my own.

My debts are starting to clear up now just a little while longer and me and Josie will be debt free. Time to plan our future and save towards our wedding.




Tuesday, March 24, 2015

Life is a Struggle but things get better.

Life is a Struggle but things get better.

I seem to struggle everyday but things are getting better for me, so Ill go into depth a little.

I've made a major step forward about an month ago and came out as a trans-women that means I am transsexual , this sounds easy to some but it has taken me years to come out because of living in fear.
Now I look back I don't know why I was so sacred as everyone has been so wonderful and treating me with great respect, its unreal not a single person as turned their back on me.
I am trying to go full time as a women but I don't have the funds to buy a whole new wardrobe so its a slow past change, however all my jeans are now women's, I have 2 dresses,a wig(untill my hair grows). I have gotten a little bit of makeup and already I'm getting fussy on brand shades.
With just these steps I feel so much better and comfortable.

As for my 3D sadly with my depression I struggle to motivate myself but I took a step forward and happy to say Ill be going to college this year, this is very exciting and I will force my self back into routine which is a good thing to have. I plan to study Art and Design for the next 4-5 years.

As for updates here I often forget I have a blogger and I cant motivate my self as Ive said due to depression, but I hope with my tablets being changed and the support being assigned to me it should greatly lift my mood which will chuck me back into things.

I now have my house but I plan to move house again soon, just the area is not right for me and a few antisocial things happen around here which I rather stay clear off.

For now Ill just try to cope but I hope to soon be back on track.

Sunday, March 3, 2013

Blocking Walk Animation

Blocking Walk Animation
 
Been a little busy recently so not had much time to doodle with Blender but I have squished in some time in the last two today's which is blocking my first walk cycle.
This is the results of my first walk cycle blocking, in the next few days the full body will be blocked out and then Ill start splining followed by polishing the animation.


Tuesday, February 19, 2013

Ball And Tail Animation

 Ball And Tail Animation

Today's lesson was learning the workflow Blocking,Splining and then Polishing, and with out delay here is my results for today's lesson.
Created In Blender


Monday, February 18, 2013

Bouncing Ball

 Bouncing Ball
Yesterday I started learning animation and created a "ball and chain animation" in which I uploaded a small clip off, However I also created a bouncing ball which sadly I deleted part of its animation so I was unable to upload a clip off it.
However today I learned a little on creating rigs and decided to recreate the bouncing ball animation which I damaged, but this time I would use no guide to create the animation.

This is my results, its not perfect but it is my first ever true animation on which I used no guide to create, only using my muscle memory.
Note this is only day 2(about 4 hours in total) of me studying/learning animation.


Sunday, February 17, 2013

Ball And Chain Animation

 Ball And Chain Animation 

I'm learning to animate as I will need too know how when I create my T-rex scene so and here is a quick result as off today's lesson.
There was also a Bouncing Ball Video but accidents happen and I erased part of it's animation :(
Created in Blender r54336M 2.65.10


Monday, February 4, 2013

Rocks

Rocks
 While I'm working on the T-Rex model I may want to add some fake objects to the video which he will be composited on top so I am playing around in blender creating junk such as rocks which I may add to the video and below a result of some quick easy rocks.


Seems blogger down scales my HD images so below is a link to the HD version just click.
http://blenderartists.org/forum/attachment.php?attachmentid=215326&d=1360015494
When viewing it on that lick click the image again to see it full scale.

Monday, January 28, 2013

T-Rex Update 2

T-Rex Update 2

Sadly I was unable to update anymore last week as things got hectic with the family car braking down, also sadly I'll be busy for both Wednesday and Thursday this week.
But for today I have done a little modeling in some spare time reshaping the feet of the T-rex and starting the slight detail stage which after the whole model has had a overall then Ill start the fine tune detail stage etc. Below is the updated model now with claws.

Above is the updated model, as you can see I have detailed the feet a little more and added claws to the model.

Wednesday, January 23, 2013

Update Styled Character 2

Update Styled Character 2

Its the 4th update this week and for my short spare time today I have begin UV unwrapping the Styled Character model so It is ready for painting on, I have tried a new experiment UV unwrap method instead off my usual which gives a very clean front model and clean arms and legs, so its not your standard unwrap.

Here is a few images below of the unwrap.




 As you can see in the second image down its very clean unwrap/
The 4th image shows the front is nicely unwrapped and should be easy to draw on. 
Hands still need much work but this model is really only for animation learning purpose so I am unsure if ill go back over them.

That is my 4th update in a row, maybe ill post something else later if I can squzze in some more time other wise I'll try again tomorrow to post something. 
 

Tuesday, January 22, 2013

T-Rex Update

T-Rex Update

Looks like I am on a roll this week, it is now the 3rd day and this is the 3rd update.
Today I have been sculpting on the T-Rex just a little more and it is starting to look more like a T-Rex. Below is 2 images before which was yesterday and the After image which is today.
It's not much but it is progress none or less and a step closer to my goal.

Image above is Before(yesterday)
 
Image above is Today after a small sculpting season.

If any one has any advice please email me or leave a comment below, any advice is help full as it will help me improve my form. Lets hope for another update tomorrow and that is all for today I think.

Monday, January 21, 2013

Update Styled Character

Update Styled Character Model

This is the second update of my Character Model , as promised yesterday I will need to continue it in order to learn for my T-rex Scene. So Today I have created a body for that big head, it still is a bot rough mostly around the hands and feet but it will do for today.
It is rare for me to give 2 Updates in a row so lets hope for a 3rd tomorrow ;).

Image Above is the Update.

Sunday, January 20, 2013

Fresh models Trex and Ship

Trex And Ship

Its been a while sense I have post simply because I am forgetful and have been busy looking for as job, in some of my spare time I have decided to get back into modeling and start learning more on sculpting.

I have decided to work on 2 scenes, the first the A ship using normal polygon modeling, its a nice tricky model because It has more curves then many models and not many people have created a ship in 3D so i am giving it a shot.

Second I have decided to work on a animation scene, this will be a T-rex running in a forest, this will be challenging because I do not know how to rig or animate and doing this scene will teach me. This will also force me to keep working on that Tim Burton style character I started a while back because it will help me learn the animation stage, on top of which I will learn composting to bend a video of the forest with the T-rex. It will take some time because I'll need a camera and I'll have to wait for summer as the forest near me is a giant mud puddle at the moment and i don't fancy getting muddy.

Here is images below of my progress so far.

Above is my boat, its still being box modeled as you can see
Above is the T-rex model a few days old
Above is the T-Rex model as of today, as you can see I'm still sculpting its shapes/form being but none or less an improvement from a few days ago(image in the middle is few days ago).

Well that is my update for today.


Monday, September 10, 2012

Truck Spin Video

Truck Spin Video

There is a Update on my Truck Model which I almost forgot to upload to this site, so with out any more delay here is the Truck in 360 degree spin video HD.


I still have to color/materials/texture it, but I am very happy with how it is so Far.
I must get back around to finishing older projects such as Kara, but At least I can say the Truck is near complete.

Hope You like its one of my best so far!.

Friday, July 27, 2012

Monkey

Monkey
Just a Monkey I was working on a year ago, I have not got around to finishing yet.

Wednesday, July 18, 2012

Not much to say

Not much to say as I'm working on the Trucks final render and this will take some time, anyhow here is something new. I'm following a long with a guide to give cartoon style modeling a try and so far I'm doing fine.


Monday, July 9, 2012

Truck Model Update

I have pretty much finished the Modeling stage of the Truck now and will begin the materials/adjust lighting/rendering and then composting. After which i then will start the long progress of Rendering a 360 degree video.


The Truck is near its end.
Final stages begin soon!.

Friday, July 6, 2012

Yet another Truck Update

Yet another Truck Update
Not much to say day as i have been busy but i just managed to pull off a another truck update getting closer to a finished model.


Sunday, June 17, 2012

More Scuplting

Hi all over the last few days i have done some more sculpting and also working on Kara's hair , here is my progress , hope you enjoy ;).

Head Sculpture Work In Progress

Kara's Hair Work In Progress

Remember that both are work in progress along with my Truck, Kara is a older model of mine so she is not as fancy when it comes the her mesh.

Tuesday, May 29, 2012

Blender Review Update

I'm a Blender user simply because I'm teaching my self and can not afford expensive software yet or training(i take donations such as hardware to books), i find blender good but its no diamond.

I have been able to try Maya/Max in 30day trails which are both far better then Blender in my opinion, The problem with Blender is that it is too basic and plain as in there is no advance settings or very few.
To do a simple job in say Maya can take much longer in Blender, for instance if you applied a bevel in maya you can choose how round to make it, while in blenders recent 2.63 version you have to apply bevel and then select the new bevel edges and bevel again and repeat once more if needed(this is because you can not tell it how many segments/iterations/roundness you want ). Also many tools such has Loft splines and chamfer are not in blender or even basic settings such as pinch/sliding when adding edge loops with more then one loop(crtl+r,scroll middle wheel for more loops), simple things can speed up modeling workflow much faster.
This gives blender a much slower work flow, and when it comes to the industry standard time is money!.

Blender has a huge problem which the developers seem to be blind to and that is that developers keep adding new features instead of upgrading/fixing existing features. The only improvements are to modifiers never the tools with an exception off b-mesh which has took 3 years of development before release and it is still buggy at parts(2.63a has fix's).
Just look at cycles the new render engine, it does not have particles,hair,smoke,"light coming thought windows"and network rending etc which are all blender features off the old render engine. Really if a feature is not complete then it should not be released in a stable build!.

Blender has got its good side aswell!, its free which is great for people like me who have little or no money. Its very flexible being that you can change almost everything you see on screen from colors to the layout. Blender with any paint software is a almost complete studio. Blender has a 3d cursor which helps you move objects/parts around and adjust things in ways you can not in other software.

But really its developers are blind to what they need and do not work in a professional career and nor do i, this is why they do not see it from a industry standard point of view. Last year there was a vote which features to improve and every one voted rendering , sure blenders developers saw this and created a whole new render engine called "cycles" when what people really asked for was improvements not a rewrite/creation of a new engine.

Blender is in google summer code again this year ,however last years work is a good 70% not finished and dating back to 2009 summer code you can still find many features not finished and never added(complete waste of time and effort).

Blender is great to start learning with, but very soon after trying other software you will start to fill limited by its tools.